Basics:
*3 subspecies of lizardfolk (all have -2 to int):
**Swamp/Forest (normal)
**Sea (Webbed fingers/toes, double Hold Breath ability, +3 str and +1 dex, -1 con. No natural adds to climb or acrobatics, but whatever allocation that would have been gets added to swim)
**Desert (Spaded fingers/toes, Hold Breath halved, Sand Diving (looser soils too), +4 str, -2 dex, +2 Dmg reduction. No swim boost, but +3 to spot and listen (+3 perception), and +6 climb (+6 acrobatics))
***Cliff-born are a subset of the Desert, and have no hold breath ability, nor sand diving ability. However, they are given +3 str, -1 Dex, +1 con, +1 Dmg reduction, and a Double than natural climb/acrobatics ability, as well as Improved Climb thanks to the suction-cup tips on their fingers and toes. They Lose the natural claw weapons.
Gods:
* (Swamp/Forest) Mist, Cave (Ended), Quick, Unseen: Tamara, Sardior for the Unseen.
* (Desert) Painted, Shif
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